Wait, the PSX has volumetric lighting?

Not really, but you can do it in Godot. It looks stunning.

An early test of it.


A custom build of Godot with a PSX shader applied to the camera.

Did you know that the monitors at the back are 21" SGI GDM-5411, there's a Macintosh IIfx, and behind the boi there's a Quadra 950 and a SGI OnyxII modelled as placeholders (just a polygon with their dimensions).

And yes, everything is 1:1 scale. The desk is 150x80cm on each arm, and the whole room is around 4.5x5m

It's way too big but I needed to mess around with the collision system.